The Dreamwalker

The Dreamwalker is a being that was mortal but has obtained power of the divine, gifted, stolen and learned. She was a Lucid, a human that could traverse the dreamworld in their sleep, as well have powers within it. She spent as much time as she could there. The waking world didn't have much for her. Mead, seeing this child suffering like so, took her in as a Ward. All of Mead's Wards get a gift of some power, hers being the ability to traverse through other's dreams as well. The young woman spent a lot of time travelling and viewing the dreams of others, up until she tried to see the dream of a witch. The witch took offense to that and cast a curse to dissolve her body. Fearing the end, she jumped into the dreams, and there by entered the dreamworld.

[Exerpt about dream and nightmare]

Dreams are ethereal, fantasy floating in bubbles of disbelief, if you poke at the details too hard, you will pop them, and return to reality. Nightmares are stark, they are there, try as you might, you won’t escape them, they are just as real as you let them be. People don’t like nightmares. They want an escape. They want the freedom that dreams provide. But dreams aren’t enough to save them. No one truly likes the terrors of the night, the ones that leave you in a stark sweat, but a sharp enough nightmare is enough to wake someone up, and sometimes that’s enough. You can’t just use dreams to save someone. I’ve tried. Bringing reality into the dream warps it. At first it is controllable, but the deeper you go, the harder it is to remember what is real. The harder it is to remember yourself. I almost lost myself early on. Dreams are much more inviting than their counterpart, and that makes them all the more dangerous. Nightmares though, come with their own problems. They are wild. Uncontrolled. Letting them reign free is… suffice to say it is not good. If you cannot wield the nightmare, then the nightmare wields you. Or at least, it wields me. And that is arguably more dangerous than it wielding you. Nightmares feed off fear, they consume, but they aren’t intelligent. But what I fear - what I can enable - if I’m not careful, is the release of nightmare into the physical world. If I use only dream, I will fade into pseudoreality; if I use only nightmare, I will be responsible for the destruction of your world. Balance is the only way I can exist. The physical plane has been foriegn to me since I was thrown into this half-reality. I can’t exist there. I can shift some of this there, to bring it just close enough that I can manifest if I take on an appropriate amount of nightmare. Use the nightmare to stay real, direct it to my purposes, use the dream to enact changes, to shift reality to my benefit. I can make an area of reality a place where dreams can come true, a dreamsphere. Be warned though. Nightmares are dreams too.

[End exerpt]

Stability was a big problem for the new dream spirit. Balancing dream and nightmare was difficult and afforded them no ounce of rest. They learned many skills as an in between spirit, but nothing quite that could save them. They cannot manifest in the material plane, but there are areas that are thin between the dream and the physical world, in which some of the dreamworld can be pushed through and there she can manifest. Dreams get used up quickly in the real world though, so it is only ever temporary. It also takes a lot out of them. It was then they earned the title of Dreamwalker, from those who knew, and started influencing things a little in the phyiscal world. It wasn't until they met Adonis, the Wandering God, to aid them in the acquisition of the rivers of the Underworld, Ambrose's realm. The three rivers, each had a cost. The Phlegeton, you lost your body (no effect), the Lethe, you lost your identity. The Styx, you lost your mortality. These three rivers, combined with the power of the Dreamwalker herself, manifested as necklaces around her neck, red, white and black respectively. They look as fluid as they were in form, and they provide stability to the Dreamwalker. They no longer needed to worry about completely losing themself one way or another.